

You play as a variety of newcomers across the different playstyles, and can either power through the main story or explore each character a little more through side matches.

While other 2K wrestling games have tried to depict modern-day wrestling as a sporting event, Battlegrounds goes back to basics and depicts it as a spectacle. The power-ups, signature moves and unique arena abilities all look great too, and perfectly capture the essence of what the game is trying to do. Most characters are instantly recognisable in the bobblehead design – although there’s less likeness in the ladies compared to the gents. There are a couple of consistent glitches, mainly around throw reversals, but nothing game-breaking or even that off-putting. Plus, the switch in genre is a risk that has paid off. Low bar, sure, but this has been made on a more limited budget. Starting off with the positives, Battlegrounds looks better than 2K20. It’s smaller, cheaper and more fun, but it also feel like 2K isn’t certain if this is going to be a one-off or a recurring spin-off akin to FIFA Street.

After the glitchy disaster that was WWE 2K20, 2K Games has regrouped this year by giving a pass on a full-scale mainline entry in favour of this arcade-y replacement. If you ever played with those plastic wrestler action figures as a kid, you’ll probably enjoy WWE 2K Battlegrounds.
